> For the complete documentation index, see [llms.txt](https://dave-davinci.gitbook.io/raffle/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dave-davinci.gitbook.io/raffle/luck-factor.md).

# Luck Factor

Possibly the coolest feature of Raffle.

After minting $RAF tokens, users need to spend them to buy a "ticket" that grants them a place in the current lottery: you spend 1 $RAF, you enter the lottery with 1 <mark style="color:yellow;">basic ticket</mark>.

A <mark style="color:yellow;">basic ticket</mark> is assigned a Luck Factor of <mark style="color:yellow;">100%</mark>.\
Luck Factor can never be lower than 100%.

If all users have entered only basic tickets in the current lottery, their chances to win are <mark style="background-color:yellow;">all equal</mark> (except if users enter more than one ticket, of course).

⭕ Note: when we talk of "participants" we talk about ticket entries. If a user enters 2 tickets, we consider having 2 participants.

### 💥Increase your ticket luck!

If users wish to increase their chances to be winners, entering more tickets is not the only option, and not the most convenient: entering more tickets would mean spending more $RAF, which implies spending more ETH to mint them, together with TITANX.

#### 🍀 Luck Bonus: spend TITANX

At the moment of entering the current lottery, user is given the chance to increase his ticket Luck Factor by spending TITANX on top of the 1 $RAF ticket price. 🤩 This is the <mark style="color:yellow;">Luck Bonus</mark>.

Luck Bonus is priced <mark style="color:yellow;">1M TITANX</mark> per <mark style="color:yellow;">1% luck</mark>.\
If a user wants to double his ticket chances to win, he needs to spend 100M extra TITANX.\
If he wants to triplicate his chances to win with a single ticket, he can spend 200M extra TITANX.\
TITANX spent on Luck Factor follows the same distribution as the TITANX spent on $RAF minting (50% burned, 50% to Jackpot as initial standard, possibly variable as a lottery param).

Max Luck Bonus can change at each lottery.\
We could have lotteries with only 100% Luck Factor tickets and lotteries with tickets up to 333% Luck Factor or more.

#### 🍀 Ecosystem Boost: spend Ecosystem Tokens

Users that <mark style="color:red;">maximize</mark> their <mark style="color:yellow;">Luck Bonus</mark> by pushing it to current lottery limit, spending TITANX, can access the <mark style="color:yellow;">Ecosystem Boost</mark>: a feature that allows players to further increase their tickets luck at a <mark style="color:red;">super discounted price</mark>, compared to luck obtained through TITANX (Luck Bonus).

Ecosystem Boost is obtainable by spending <mark style="color:yellow;">whitelisted TitanX Ecosystem Tokens</mark>.

Luck from Ecosystem Boost will be initially <mark style="color:yellow;">50% cheaper</mark>: to get +100% luck you'll need only the equivalent, in Ecosystem Tokens (e.g. HLX) of 50M TITANX instead of 100M.

The conversion (quote) between Ecosystem Tokens and TITANX will be done on-the-fly, using Uniswap oracles. Custom multipliers might be applied upon agreements, as a form of events diversification and tokens promotion.

💥Note: every lottery setting is clearly visible before users enter the current lottery. Once the lottery has opened, allowing users to enter, settings are <mark style="color:yellow;">**never modifiable**</mark> until lottery ends and winners are picked.<br>
